#pragma once

#include "stdafx.h"

class Skill	{
public:
	Skill();
	Skill(int number);
	Skill(int number, 
		CString name, 
		short manacost, 
		short range, 
		short aera, 
		short basePower, 
		short specialEffect, 
		short specialEffectPercent, 
		short attackRating
		//Sprite ImageEffect,
		//CBitmap icon
		);
	virtual ~Skill();

	int GetNumber();

	Skill& operator=(const Skill &other);
	bool Skill::operator==(const Skill &other);

private:
	int number;
	CString name;
	short manacost;
	short range;
	short aera;
	short basePower;
	short specialEffect;
	short specialEffectPercent;
	short attackRating;
	//Sprite ImageEffect;
	//CBitmap icon;
};